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We've transitioned from USKO Genie system to our own Genie system, which contains "8-slots" and combo's accordingly, with new AI logic.
We've fixed an issue where despite getting monster below 50% of HP, another user could steal the drop.
We've transitioned from original Merchant system to our own. We've expanded the Merchant Sell/Buy controls and refactored the code base.
We've fixed an issue where "Light Feet" wouldn't resume after Cure upon received buffs (ex. leg cut - slow).
Light Feet will now resume after cure for the remaining period.
We've implemented a new algorithm for mage damage calculations, where additional damage bonus is applied if the weapon type is unique and has more then 45 elemental damage.
We've fixed an issue where item's that should of expired already, expired with delay.
we've fixed an issue where belts would be looted under "Weapon" Automatic Looting Settings. they are now looted under "Accessory" accordingly.
We've improved the system where in rare instances user would be returned to it's previous position upon Descent, or on very rare occasions, after being teleported.
We've improved the movement handler where skills would fail more aggressively depending on slide movement proximity.
We've transitioned from official to our rendering system, which should improve client performance.
We've moved town threshold from 50% HP to 70% HP.
We've fixed an issue where a Collection Race would count kills outside of the event zone.
Overall visual fixes to the items, that would show it incorrectly on the client side.
Collection Race Lottery (Tier II) has opened!
You can now upgrade reversed items up to R+5!
Perks: Damage to player attack increase has been changed from 2% to 5%.
Perks: 10% Damage Increase to monster has been fixed.
Disable Skill , Disable Area , Disable Minor & Heal Effects, Death Notice settings will now save into option.ini
(edytowane)
03.04.2025 (YOUR SETTINGS WILL RESET!):
USKO Genie sisteminden kendi Genie sistemimize geçtik. Yeni sistemde "8 slot" desteği ve combolar, ayrıca yeni AI mantığı yer alıyor.
Canavarın HP’sini %50 altına indirmenize rağmen başka bir oyuncunun drobu çalabildiği bir hata düzeltildi.
Orijinal Pazar (Merchant) sisteminden kendi sistemimize geçtik. Satış/Alım kontrolleri genişletildi ve kod temeli yeniden düzenlendi.
"Light Feet" becerisinin, yavaşlatma gibi etkilerden sonra Cure alındığında yeniden başlamadığı bir hata düzeltildi.
Artık Cure sonrası kalan süre kadar Light Feet devam eder.
Büyü (mage) hasar hesaplamaları için yeni bir algoritma eklendi. Eğer silah türü eşsizse ve 45+ elemental hasara sahipse, ekstra hasar bonusu uygulanır.
Süresi geçmiş eşyaların geç sürede silinmesine neden olan bir hata düzeltildi.
Kemerlerin “Silah” kategorisinde toplanmasına neden olan bir hata düzeltildi. Artık doğru şekilde “Aksesuar” olarak toplanıyor.
Nadir durumlarda Descent sonrası ya da çok nadiren teleport sonrası oyuncunun eski konumuna geri gitmesine neden olan sistem iyileştirildi.
Kayma (slide) hareketi sırasında becerilerin daha sık başarısız olmasına neden olan sistem geliştirildi.
Resmi client’ın görsel motoru yerine kendi motorumuza geçtik. Performans artışı bekleniyor.