i want to write my opinions to makes this db better so i can join your all servers i hope.
STARTER ITEMS:
-goblin set start is okay for medium Myko db but its really easy to get Chitin/Shell goblins so no one cares FP/chitin upgrades (maybe only pads/gaunlets worth for upg because it doesnt give str/dex) all ppl directly making chitin goblin set
-starter items (uniques) are too strong.. it makes everything unbalanced.. for example priest start earrings better than cleric earring/ starter rings better than Mano earring etc.im sure no one can sell belt of life because its useless too. in myko DBs all uniques has to be important (at least 1-2weeks)
EXP and LVL:
quests are bugged or smth. its not even on medium myko level. everyone jumps 50 to 65 with skeleton quest/letter quest, all CZ exp slots are empty because of it maybe delete quests or makes it harder.(just talking about next server)
CR's:
Ppl need different type of CR. there s only 3-4 types of CR. sometimes its bugging and CR auto stars&ends in 1 min(maybe fixable)
+35 karus/elmorad kill
+60 karus/elmorad kill
+Atross/riote +kill cr
+Mini MD/Troll/SG cr
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i ll add more when i remember.. i hope all players gives feedback. cya
I appreciate you taking the time to share your opinions and feedback.
What you are describing sounds more like a hard MYKO server structure, which KO MYKO is not. Our server is designed as an easy farm / progression-friendly server, so some of the systems are intentionally different from traditional hard or medium MYKO databases.
Regarding starter items and beginner gear:
ADONIS is an old and established server, so the beginner gear is intentionally proportional to the current stage of the server. New players need a reasonable catch-up point to join the existing player base. If anything, this beginner gear may even be further boosted in the future to better support new and returning players. Multiple uniques are in fact modified and do not reflect original KO stats, such as Cleric Earring, Mage Earring and similar items, as they include repel damage and other adjustments.
As for the accessories you mentioned (such as Belt of Life, Mano, Cleric, etc.), these lower-tier accessories have never really had direct market value on our server, simply because this is a medium to easy farm server and progression moves much faster than on hard MYKO servers.
That said, they are not useless. They are actively used in our crafting system, for example, they can be melted into Essence of Bowl at Lilly Manager, so they still serve a purpose within the economy and item progression. Because of this, I don’t really see a necessity to change that part. They are still part of the game, they are just used in a different concept.
Regarding EXP and leveling, the quests are not bugged. Players are simply grinding efficiently and collecting their quest materials according to their level progression. There are 3 core EXP quests which are K N I G H T, Skeleton Hunt (which is like 7 keys in terms of EXP), and the 68 Royal Blood quest. Each of these requires quite an effort and is designed as it is on purpose.
EXP is intentionally designed so players can move through the early stages without unnecessary slowdown. People are older now, and EXP is tedious.
At the same time, reaching the displayed level cap is only part of the progression. You still need to continue farming EXP to maximize your perks and rebirth levels, which requires a significant amount of additional grinding. So in reality, it is not nearly as easy to fully max out a character as it may seem at first glance and still requires significant EXP effort.
About the CR system:
The CRs are fully automated, so the rotations and available task types are handled automatically by the system.
At this moment, I honestly don’t see a need for the type of CRs you suggested, especially for ADONIS. Kill-based nation CRs such as +35 / +60 Karus-El Morad kills are not really realistic for the current structure and long-established flow of this server.
When I introduced a progressive scale-up CR system in ADONIS previously, it was not well received, so I reverted it based on player feedback.
I have never seen any type of bug where a CR would end in 1 minute unless I personally closed it to open an easier one. I am pretty sure it would have been reported on Discord if CR, which is one of the most important events for many users, had any ongoing issue.
ADONIS has been running for a long time and has its own ecosystem, so forcing those types of CRs as in your suggestion here would not fit naturally into ADONIS anymore. But they are of course already implemented for Valor (1st academy server).
Also, considering the current structure of ADONIS and that the Academy servers are build upon Adonis the server will unfortunately always be considered medium to easy farm environment unless a hard wipe is performed.
That is simply the nature of the ecosystem we've been running since 2012.
If there ever comes a point where I decide to do a completely fresh relaunch from zero, where the whole concept can be reset from the ground up, then I am definitely open to a slightly more challenging gameplay style in regards to drops.
But that said, even then it always comes down to player preference. Some players prefer light farm, others prefer hard farm. Some even play PK servers.
The important part is that every item in the game has its own place and purpose, and KO MYKO already achieves that.
The guides, extensive craftings and progression routes created by players themselves already prove this very clearly.